Indie game studio · Ankara, Türkiye

Step outof the noise.

Unique worlds for noisy days.

We build fluid, joyful games that open a door away from the pressure outside — into places worth staying in.

Follow the path

What we make

Worlds that respect the player.

01

Unique by design

Every project begins with its own idea, rhythm and reason to exist.

02

Fluid in the hands

Movement, feedback and interaction should feel clear from the first minute.

03

Made for escape

A good game gives the noise outside permission to wait for a while.

Preparing for release

Three games. One point of view.

Each title is moving toward release with the same goal: a unique idea, a fluid experience and a place worth escaping into.

Project 01 · Preparing for release

GEMS AND STEELS

A project with roots stretching back six years. Gems and Steels is now in its release preparation phase, with its full reveal and store details coming next.
  • Indie
  • Release preparation
  • Six-year journey
Release details coming soon
Founder of MHY Games standing inside an architectural project
Founder / 001Architect · Game developer

At the founder’s desk

An architect turning years of ideas into games.

His relationship with games began at the age of three with Counter-Strike 1.5 and Red Alert 2. What started as childhood curiosity gradually became a drive to build games of his own.

After earning recognition in international architecture competitions, he now carries that design perspective into interactive worlds. Today, artificial intelligence helps him turn ideas into working projects; the long-term goal is to build a professional team that shares the same ambition.

He remembers iconic game lines well enough to quote them at unexpected moments, believes few things beat playing on a rainy day with coffee nearby, and — somehow — gets many of his best ideas in the bathroom.

MHY Games is the first real step toward turning years of accumulated ideas into games anyone can play.
3games preparing for release
6 yearsbehind Gems and Steels
1 → teamthe studio’s next chapter
01 · Today

A one-person studio

Ideas, design and production share one desk, with AI accelerating the path from thought to playable work.

02 · Now

Three releases ahead

Gems and Steels, Stream Wars and Stream Football are all moving through release preparation.

03 · Next

A team with the same spark

The long-term goal is to build larger, bolder and longer-lasting worlds together.

Studio journal

Notes from the workshop

Development decisions, release progress and the thinking behind each world will live here.

01
Release

The road to launch

Milestones, store pages, platform news and the final steps before release.

First note coming soon
02
Studio

From architecture to game design

How space, rhythm, hierarchy and user experience move between disciplines.

First note coming soon
03
Process

Ideas becoming playable

Experiments, discarded directions and the decisions that survive the build.

First note coming soon

The campfire

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