Unique by design
Every project begins with its own idea, rhythm and reason to exist.
Next up from MHY GAMES
Your next team rivalry starts in the kitchen.
A 7v7 kitchen arena where a punch and a hook turn every round into a team battle. Get ready to wishlist Lemme COOK! and try the demo on Steam.
Steam page and demo links coming soon.
What we make
Every project begins with its own idea, rhythm and reason to exist.
Movement, feedback and interaction should feel clear from the first minute.
A good game gives the noise outside permission to wait for a while.
The games
Two published worlds and new ideas taking shape, all built around the same goal: a unique idea, a fluid experience and a place worth escaping into.
Project 01 · Preparing for release
Meet the maker · Founder / Architect / Game Developer
Meet MHY: a 30-year-old architect, game developer, game connoisseur and lifelong nerd. Playing since the age of three, he grew up with Counter-Strike 1.5 and Red Alert 2, and never stopped getting curious about what makes a game feel special.
When games stopped giving him the same joy they once did, he started making the games he wanted to play. MHY GAMES grew from that simple wish: to rediscover the fun, then share it with other people.
His background in architecture shapes how he thinks about spaces, systems and the people moving through them. Expect a love of memorable mechanics, a head full of game quotes, and the belief that a rainy day, a good game and a cup of coffee still make a pretty great combination.
I make the games I want to fall in love with — and share them with anyone looking for that same spark.
Ideas, design and production share one desk, with AI accelerating the path from thought to playable work.
Stream Wars and Stream Football are published. Gems and Steels and Lemme COOK! are the next worlds taking shape.
The long-term goal is to build larger, bolder and longer-lasting worlds together.
Studio journal
Development decisions, release progress and the thinking behind each world will live here.
Milestones, store pages, platform news and the final steps before release.
First note coming soonHow space, rhythm, hierarchy and user experience move between disciplines.
First note coming soonExperiments, discarded directions and the decisions that survive the build.
First note coming soonThe campfire
Ask questions, open a topic, share an idea or help another player. Every useful contribution earns XP and grows your community level.
The door is open
Follow MHY GAMES for release news, studio notes and the next worlds taking shape—or write to us directly.
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